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عنوان فارسی مقاله:

سوالات سیاستگذاری شده توسط اقتصادهای مجازی


عنوان انگلیسی مقاله:

Policy questions raised by virtual economies


سال انتشار : 2015



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بخشی از مقاله انگلیسی:


3. Virtual economies and real-world policy

 The first virtual economies emerged because groups of people were given the ability to move, store, and own items in a virtual world. They were fairly simple barter economies, but developers recognized that they were an important feature of virtual worlds. Of course, as virtual worlds increased in complexity so did the economies within them. It was not long before scholars had noted that the real GDP of virtual worlds was rising at rates that far outpaced that of many real world economies (Castronova, 2006b; Lehdonvirta & Ernkvist, 2011), with at least one virtual economy posting a 50% rise in real GDP over a period of 5 months (Castronova et al., 2009). The remainders of this essay asks what all of this might mean for the real world policy community. The answers fit into two boxes. In Box 1 are all of the things that you would expect: places where the activities of users and companies in this space will bump up against real-world agencies, rulings, and regulations. Box 2 is more surprising (to the authors, anyway): It contains all of the ways in which game developers are acting like policymakers themselves. In other words, the proceeding analysis suggests that the line between real and virtual world policy is blurring. Virtual world managers are already doing quite a bit of policymaking themselves. Assessing their decisions is more an act of comparative policy analysis than anything else.



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کلمات کلیدی:

Amazon.com: Virtual Economies: Design and Analysis (Information ... https://www.amazon.com/Virtual-Economies-Design-Analysis.../dp/B00KBEKSIO Editorial Reviews. Review. What happens when you cross the dismal science of economics with the joyful art of video game design? Lehdonvirta and ... The Very Real Value of Gaming's Virtual Economies - Pacific Standard https://psmag.com/.../the-real-value-of-virtual-economies-eve-world-of-warcraft-6459... Aug 19, 2013 - The Very Real Value of Gaming's Virtual Economies. What do Bernie Madoff's epic Ponzi scheme, the big bank-driven global recession, and ... Virtual Economies: Design and Analysis on JSTOR www.jstor.org/stable/j.ctt9qf5t6 In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items.... 12.3 Virtual Economies - University of Pennsylvania | Coursera https://www.coursera.org/learn/gamification/lecture/hdXTT/12-3-virtual-economies Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. Searches related to virtual economies virtual economies: design and analysis virtual economies design and analysis pdf virtual economy definition virtual economy game in game economy video game economies virtual economy book synthetic economy